Want to know what your movie or game is going to look like?
Want to Pre-Viz your production?
Got a killer script or treatment? or a set of scenes or levels that you want to visualize?
This is what I can do for you
Christian has over 20 year experience creating and art directing hi-fidelity production illustrations that set the visual bar for over 100 projects across Film, Games, Print, Comics and Advertizing.
Inspire your investors, inspire your team, inspire your audience.
You have an amazing idea that you need to visualize, right?
You need to impress those investors? and convince your team?
Nothing inspires people like amazing artwork!
I have a wealth of experience and a long track record of success when it comes to bringing amazing ideas to life, and helping bring them to market as successful products
Whether you need a 'One Shot' image that captures the essence of your idea in one hit, or a fully-fledged Production Design service I can make it happen.
from AAA to indie I have been there, done that and want to do it again and again.
I love realizing dreams.
I can help you turn your dreams into reality.
Character design is where I started. Christian has created and developed characters for over 30 games across console, PC and Mobile. Including KillZone, Ryse, NBA Jam, Fable and Black and White.
If you need character design, look no further!
I have crafted unique environments for numerous projects including most recently 2 years of environment design exploration with the legendary Shinji Mikami for Tango Gamewerks up and coming launch title 'The Evil Within'. As well as key environment design work on Rare's Kinect Sports Rivals.
I use a combination of 3D and 2D practices to ensure that your environments not only look amazing, but are also 'real' spaces that will 'work' for your project. I don't hide behind 2D tricks, I make 'real' spaces.
I have a passion for hardware design!
Hardware design is crucial in defining the context of your project.Hardware perhaps more than any other area of design sets the scene for your milieu, and to that end its a crucial area to get right.
using a combination of 2D and 3D practices I am able to create hardware design solutions that feel 'real', and help define, as well as fit perfectly into the context of your title.
I have designed Vehicles, weaponry and other hardware for many titles including Killzone, WipeOut, The Evil Within, Fable and Imagine FX magazine.
Need killer cover artwork for your Movie, Game, App, or Book? Promotional Art for a marketing campaign or explosive visuals for a show or in-store installation?
I've got you covered.
fast sketch work is a crucial part of visual development and is ALWAYS an integral part of our process.
here I have a selection of images in various mediums that show some of the sketch work I have made over the years.