It's always a pleasure to get to design characters, especially when you get to work with old friends like Kristian G in the process. It was great fun exploring the aesthetics for these extreme sports people, trying to imagine a way into their psyche and figure out a 'real' and convincing look for each character within the constraints of a contemporary setting.
Working with EA Art Director Henry LeBounta on Promotional art for NFS Rivals was an amazing learning experience. He has terrific vision and i learned allot from working with him.
Working with Jan Bart and the crew over at Guerilla was a once in a life time experience - getting to contribute to such a massive franchise and such an evocative world was an honor and a privilege. I learned so much from them and had such a great time while we were on the project.
Its always a pleasure to work with old friends so getting the chance to help out Mike McCarthy and the crew at Lionhead on 'Fable - the Journey' was great fun, especially to work on character design under the keen eye and guidance of Mike himself.
My long and happy relationship with Lionhead studios continued with some character design work for 'Fable 3'. Its always a pleasure to work with Paul Mc, Mike and of course the man himself m Peter Molyneux.
Some of our work on the project is seen here.
worked intermittently with my good friends over at Media Molecule providing stickers and DLC content for LittleBigPlanet for over 3 years. Here's a selection of the work I completed for them during that period.
Driver 5 - Sumo Digital -
It was interesting to be involved at the beginning and the end of this project and something i'd love to do more often.
NBA Jam franchise by EA Sports. it was a fascinating opportunity and a great experience working with art director Rob Hilson designing the character look as well as designing the court environments.
here is a small segment of the work we did on this big project.
The Shoot concept art and in-game assets. It's always a pleasure to work with the great guys over at SCEE.
A number of Mobile projects for Ideaworks back in 2008/9. Maily covering promotional artwork, concept design and pitch development. It was a great experience working with our good friend Barclay Deaming who led the projects we assisted on.
Back in 2007 i was invited to create the character designs for EA Sports title FaceBreaker. Working with Art Director Greg Juby was great, he is one of the most innovative thinkers working in games today in my opinion. by specifically drawing on conflicting character traits we were able to devise what are to my mind some of the most unique and interesting characters seen in any game to this day.
Promotional art for one of the worlds most popular online freemium titles from Jagex.
Pitch development concept art for 'Infection Point' with Del Rey Books.
We worked with the Advertizing Agency PlasticWax in creating these promotional pieces for GearBox Games 'Borderlands'
Blur 2 for Bizarre Games
Pitch development concept art for 'Project Phoenix' - a joint venture between JBG and FunBitz
Here is a selection of the projects Christian and Leading Light have worked on.
Pitch development concept art for 'Justice' - for Lionhead/MGS
Pitch development concept art for 'Survivors' with Lionhead/MGS
Pitch development concept art for 'Black2' with Criterion Games/EA
Pitch development concept art for 'GunHead' with Nilo Rodis Jamero/EA
Working with Nilo was a dream-come-true! the man has such incredible insight into art direction and production design, the context of the work and how art choices effect the viewer - and incredible man and an incredible experience!!
Pitch development concept art for 'PSI' with Kuju Games
Pitch development concept art for 'Stockholm' with SCEE
Pitch development concept art for 'WipeOut2010' with SCEE
Pitch development concept art for 'Titan' with StormFront/SCEA
Early concept design work for 2Ks wonderfully original 'X-Com'. Here are a few samples of our work on that project.
Pitch development concept art for 'Ghosts' a mobile titles with SCEE
Movie pitch concept art based on HP Lovecrafts 1920 short story 'From Beyond'.
Movie pitch development for 'The Devil in the Fog' with Nathan Wiley (Director)
StreetArtJam was a pitch we created for an art tutorial App for the SONY VITA (and/or other mobile/smartphone devices) - it combined a simple yet rich set of painting tools coupled with the devices on-board camera and location tagging technology to create a package people could use to easily create unique art and virtually #tag buildings and other locations in the real world.
Concept design work and Illustration for my first novel 'Dog Boy Jack and the Dark Accord' (in development)
Production design and concept art for 'Contraption' a game in development with Modka Games.
Game pitch development for 'Your Gang' a social online MMO for children by Releaso.
Illustration work for a children's book - 'What will you be?'
As big FPS fans getting to work with the Splash Damage crew on 'Brink' (then Project 'Arc') was very exciting. It allowed us the chance to design a raft of great quasi-contemporary weaponry and kit items.
*In addition to Christian's work this folio section contains pieces by artists Matt Allsopp, Pete Amachree, and Jeff Read.